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From GeoSkating and GeoSailing to GeoTracing

August 21st, 2005 just 1 comment

geosailing logo Opened an experimental site for GeoSailing to cover the 24 Uurs Zeilrace, the largest Dutch annual sailing event. Some 800 ships are competing on the IJsselmeer, Markermeer and Waddenzee to cover as many miles as possible within a 24 hour period. This event is held on August 26 and 27, 2005. One of the competitors will be the Semper, sailed by Dennis,Peter, Rolf and Jelmer. If it all works out the Semper can be followed live, complete with media made and submitted on the spot.

Based on the concepts and software for GeoSkating and GeoSailing I am working on a more generic framework for GeoTracing. The key idea is to provide a customizable application for live tracing, annotated mapping, GPS-based digital storytelling and location-based media for any outdoors activity.

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Frequency 1550 – cross-media gaming into medieval times

February 9th, 2005 just No comments

Frequency 1550 is a multi-user city game using mobile phones and GPS-technology. The game provides a real-time, location-based experience, transporting players into medieval Amsterdam of 1550 via today’s most advanced personal medium: a UMTS mobile phone. It is the one of the most exciting projects I ever worked on!

Find more info in an article in the Computable magazine (Dutch). There is a project presentation in streaming video on connect.waag.org. There are also
slides of presentations I gave at the Dutch Java User Group (NLJUG) and at the Society for Old and New Media (KillerClub).

The project even hit the national news ! Click on anchor-man Gijs to watch the Flash video.

The game evolves around players being personages in an adventure where they help the “schout” (medieval police) who will contact them by video when entering zones or reaching (GPS) locations. Players will try to solve assignments given by the “schout” on the street or through one of their
team members on the home base, HQ, (behind a Flash-based interface). Assignments are solved by making media (photo’s, videos) at the spot
and submitting these. The HQ may consult internet for additional media and textual answers. Thus together, teams provide multi-media
content, resulting in a media-collage at the end. Additional game elements include, GPS-based boobytrapping, confrontations and cloaking.

My task in this project was development of the server-side gaming engine, media management and location tracking. Yes, the server was done in Java using the KeyWorx platform. Client software was done using the Java 2 Mobile Edition (J2ME) for the phones and Macromedia Flash for the HQ.

I am grateful to have been part of the team at Waag Society who has initiated and developed this mobile learning game together with IVKO, part of the Montessori comprehensive school in Amsterdam. The project was supported by KPN who supplied mobile phones and access to their
UMTS network. A pilot has just been conducted in 2005 from 7 to 9 February.

mobile game hq
mobile game journaal
mobile game pres
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Modded XBOX becomes MediaBox

January 9th, 2005 just 2 comments

I acquired an Xbox at Dixons for EUR 199,99 (ok, leave the 1 ct to Bill I said at the counter). Sometime later I had an almost complete home entertainment center/multimedia jukebox playing all my audio files (mp3, wav, ogg,..) , shoutcast streams, video files (mpg, avi, divx, and even quicktime) and photo slideshows (with background music) with a remote control on the TV-set in the living room from my Linux server in the attic. Plus offcourse I can play regular audio/mp3/video CDs and region-free DVDs.
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SMIL

January 7th, 2005 just 1 comment

Investigated the W3C SMIL (Synchronized Multimedia Interchange Language). Goal was to see what SMIL is and how it can be used in the KeyWorX multi-user environment.
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Linux MediaBox

January 6th, 2005 just No comments

The stuff below was written in 2003. Much has happened since on what may be called the “Home Media Center”. For example Linux Myth TV on a barebones PC like the Asus Pundit. The stuff below is for reference.
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